Economic System of Team Tactical
Rewards, Consumption, and the Winner-Takes-All Structure
The economic system of Team Tactical is built on two major pillars: Rewards and Consumption. The rewards provided by Web3.0 games offer an additional layer of enjoyment beyond the basic fun of playing the game.
While many Web3.0 games have successfully focused on these rewards to attract players, they have failed to address the side effect of inflation. In order to keep inflation low and create a virtuous cycle, Team Tactical requires users to consume their tokens and game points. For example, players need to purchase bullets with CP(Command Point), and must acquire better weapons and skills with CP or TP(Tactical Point).
Additionally, Team Tactical uses a winner-takes-all system, where only the winners receive rewards for their victory, while the losers are left to consume their resources.
Through this virtuous cycle economic system, Team Tactical can provide users with a stable and sustainable gaming environment.

Reward System
CP(Command Point)
CP is the core reward in Team Tactical and can be used throughout the game. Only the winning team can earn CP.
TP(Tatical Point)
TP is a reward obtained by playing the game, but it is much harder to acquire. Players can earn small amounts of TP by completing special missions, such as taking down opponents with headshots during the game.
TP can be swapped for TAT tokens according to the swap mechanism (with some restrictions in certain countries).
Consumption System
Ammunition System
Players are provided with a limited amount of free ammunition at the start of the game, but they are limited in number and all players must purchase them with Silver.
Skills and Weapons System
Players can buy various skills to enhance their character's performance. Skills can be purchased with Silver earned in the game, and each skill boosts the character's abilities in different ways. Players can also purchase a variety of weapons, and obtaining more advanced weapons and equipment requires the use of Gold.
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